Friday

Warbook Alliances

  • Winning at war. The only way to win at war is to focus all your Alliance’s energy on a single target at a time. Choose the leader of the opposing Alliance, hit hard and hit relentlessly and then work down the list. If you are coordinated, the psychological impact on the upper ranks should be enough to have the war end quickly. You will need to have a squadron of highly defended mages and a good sword whenever the target comes out of alert (which will likely never happen). Also, to prevent retaliation attacks on your support kingdoms (banks and soldier factories), have them leave the Alliance temporarily so tags do not show. Keep your mages in Alert. Do not use all your mages at one time as they will be taken down very quickly. To defend yourself from mage attacks, you will need to have more mage units attacking each mage on the Enemies side that you can identify - again start at the strongest. At the end of the day, the side with the most mages will win. The only effective offensive spell is landgrab - fireballs are useless when the Alliance can just feed more soldiers in to that account. You will need various units of mages at different levels to keep the pressure on.
  • Preparing for war. Level up your mages to the maximum possible level so they can cast many spells. Strata them into units at different land levels. Pump each mage full of pikemen for maximum defences. Make sure your banks are overflowing with cash and your soldier factories are full. Recruit more mages and do the same.
  • Sharing information. Posting a list of targets, supporting kingdoms, soldier factories can be useful especially if you have rostered people to periodically cast spy on those targets.
  • Gathering intelligence. Think about getting a member of your Alliance to leave and join the other Alliance. Do this before war is declared as most of the time, Alliances will stop allowing new members in to prevent exactly this. The spy’s job is pretty simple, get a list of all targets especially active members and leaders and keep the main Alliance updated as to what is happening. To maintain security and cover, the spy should only be conversing with one contact back into their original Alliance. Make sure you have more than one spy and that they do not know each other so you can validate any information you receive. You could also consider planting double Agents to sow mis-information but they are easily found out if the Alliance has more than one spy in your Alliance.
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