Seeing as this entry seems so popular. I’ve notes that there have been other exploits as well, some of which have been ironed out in the latest upgrade and all of which are commonly known.
- Making your kingdom unreachable. Creating two accounts named “ABC” and “ABC_” where the _ is a space character. This effectively makes the “ABC” account unreachable by others as all attempts will get to the “ABC_” account instead.
- Keeping your kingdom in perpetual alert. After being hit a few times, your kingdom is no longer attackable. To do this without loss, simply get another account to hit you enough times. Transfer all soldiers to the first account so that you do not lose your soldiers. Once you’re invulnerable, transfer all soldiers back to the first and hit the second account enough to retrieve all land (plus get it into alert as well), then hit as many accounts as you like. Do this every 24 hours or so. This is also a good leveling up technique as well.
- Buying land. Instead of getting involved in attacking and retaliation, get feeder accounts or your Alliance to transfer gold to a single account regularly. Buy land with that gold. You dont even have to defend this account so long as you keep growing quicker than the land you lose to attacks. The latest patch has made this too expensive. Again, this isnt really an exploit unless you’re using multiple accounts.
- Keeping your kingdom in negative gold. Transfer as many soldiers as you like into a single account either from your Alliance or from feeder accounts so that it is invulnerable. This account serves as the Attacking account and it doesnt matter that it is in negative gold (ie its maintenance costs are far greater than its income) because all its soldiers are coming from elsewhere. This kingdom is an effective sword. Again, this isnt really an exploit unless you’re using multiple accounts.
- Using bots. It’s quite easy to write scripts for this game and for the techniques above. It seems to me however that most of those who are multis or who use bots arent really socially capable enough to work well in Alliances and are missing out on the real challenge and fun aspects of the game - group dynamics and social interaction. Or maybe they just like the challenge of breaking systems.
- Be a supermage (11/10/2007). This is a bit of a late entry for what has already been used extensively. Level up your mage to get as much mana points as possible. This allows you to use landgrab and various other spells that get through alerted kingdoms. As those spells do percentage damage, you can be very effective in reducing opponents to rubble. At this time of writing, it is clear that this is a huge design flaw in the game with no satisfactory solutions. Limiting mage levels is no good, reducing spell damage means people will stop playing mages eventually, limiting level up cheats is probably the best approach but how do you do that without preventing genuine leveling up? This could well be the exploit / tactic that kills the game.
I’m happy to publish any other techniques here for readers wishing to either write or correct me. Of course, I dont use any of them myself. Seems pointless really. It is just a game after all.
~source~
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